..and some people, and a plane. Locations: Goldfuß Museum/Institute of Paleontology Bonn, Senckenberg Natural History Museum Frankfurt, Cologne Zoo, K21 Düsseldorf, Natural History Museum London - sketches from the latter are based on some snapshots I took back in 2005 (the coelacanth & the stuff after the T-Rex skull).
This is a vehicle I created for Graphine, a newly founded company that specializes in HD texture streaming and compression for realtime rendering applications (e.g., games). They asked me to design and model a plane for a Pilotwings-type tech demo that utilizes large amounts of unique texture data for the landscape. Below are some of my initial terrain & aircraft sketches and some progress shots.
We decided to explore the twin fuselage approach a bit further and go for a hybrid of E and J, with slightly more surface area. Based on the last sketch I first did a quick digital sculpt to refine things from different angles and clarify some areas and then used that as a guide for the model. Those large round intake things at the wing bases didn't translate into 3D very well, so after a few attempts of simplifying I scrapped them completely. Once I had the main shapes in place I went back to Photoshop for more pondering & detail planning before finalizing the mesh.
[Update] The aircraft was briefly featured in Microsoft's Build 2013 keynote. There's also a detailed presentation from the event that you can watch here (demo footage starts around 26 minutes into the video): Massive Virtual Textures for Games: Direct3D Tiled Resources
Monty Battles is a new live DnB project by drummer extraordinaire Patrick Schröder. His debut album Landfall was released on Zeitgeister Music last month, you can get it on CD here and listen/download here (and you should, since it's pretty great). The project is named after Patrick's cat Monty - an old British Shorthair who, despite his gentle and peaceful nature, gets battered in feline fights on a regular basis. Things quickly led to the idea of a godzilla-sized Monty grinding his way through a city with a confused, uninvolved gaze.
Here's a close-up of the cover artwork, some early sketches, both sides of the three panel booklet, and the finished item.